adventure

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Reviewer: Emera
Date read: 10.17.11
Book from: Borrowed from Kakaner

Legends of the Mouse Guard features thirteen Mouse Guard tales by a broad spectrum of guest artists and authors. Cute, fun, mostly not really worth reading except for a few outstanding cases of either extremely beautiful art, great visual storytelling, or occasionally both. Highlights for me:

  • Jeremy Bastian’s “The Battle of the Hawk’s Mouse and the Fox’s Mouse:” Mindblowingly detailed faux-etchings in colors of faded heraldry.
  • Ted Naifeh’s “A Bargain in the Dark:” The storytelling could have been sharper, but Naifeh’s ink-heavy, swoopingly angular style (which I’d seen before via his collaborations with Caitlín Kiernan and Holly Black) stands out here from the more traditional illustrations in most of the rest of the collection. And they couldn’t be more perfectly suited to Darkheather’s subterranean vaults, where his story of a wary alliance between a mouse and a bat takes place .
  • Gene Ha & Lowell Francis’ “Worley and the Mink:” Possibly my all-around favorite, for the combination of good humor, rich art and excellent action sequences. A tubby, bespectacled banker-mouse outwits both a tribe of hostile mice and a voracious mink.
  • Guy Davis’ wry & wordless “The Critic,” in which a warrior takes too much inspiration from an artist’s rendering of derring-do.
  • The sweeping tundra scenes of Karl Kerschl’s “Bowen’s Tale” (also wordless), which wonderfully convey the immensity and severe beauty of the arctic from a mouse-sized perspective.

Petersen provides the framing story, of customers at an inn competing in a tale-telling contest to cancel their bar tabs, the totally epic cover of horn-blowing mice (my favorite Mouse Guard cover so far), and some equally epic spreads of other legendary mouse exploits, which appear in-universe as paintings on the inn’s walls.

Go to:
David Petersen: bio and works reviewed
Mouse Guard: Fall 1152, by David Petersen, review by Emera
Mouse Guard: Winter 1152, by David Petersen, review by Emera

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Reviewer: Emera
Date read: 11.23.11
Book from: Personal collection

Bone: Out from BonevilleBone, Volume 1: Out From Boneville

“After being run out of Boneville, the three Bone cousins – trusty Fone Bone, grasping Phoney Bone, and obliviously cheerful Smiley Bone – are separated and lost in a vast, uncharted desert. One by one, they find their way into a deep, forested valley filled with wonderful and terrifying creatures. Eventually, the cousins are reunited at a farmstead run by tough, cow-racing Gran’ma Ben and her spirited granddaughter, Thorn. But little do the Bones know, there are dark forces conspiring against them and their adventures are only just beginning…”

Late to the bandwagon as usual! I’d wanted to read the ever-popular Bone saga for years, and was lucky enough to find a slightly battered copy for half-off while comic-shopping recently. The first volume instantly brought me back to reading Asterix comics on the couch in second grade: Smith’s old-school art is fluidly expressive and filled with gentle slapstick and visual gags. (A recurring one: whenever he’s overcome by his crush on Thorn, Fone Bone’s mouth crumples up into a scribbled line, and he litters the area with trails of pink hearts.) It’s just comforting to read, sweet, funny, and expertly paced – a good old-fashioned adventure to enjoy on a sunny afternoon.

While I don’t feel too driven by the storyline yet (seems like war with the carrion-eating rat creatures lies ahead), I do love the oddness of the world: the way the seasons arrive with comically accelerated timing in the valley, talking katydid Ted and his giant cousin, the introduction of comics and paper currency (the latter with less success) to the valley inhabitants by the Bones. What exactly is the relationship between the valley and the external world, and what, really, are the Bones? I’m eager to see what comes along, especially if it involves more Gran’ma Ben thonking rat creatures.

And my favorite sequence of art: the evolution of Thorn’s facial expressions and hand gestures on this page (click for a close-up of the whole page).

Go to:
Jeff Smith: bio and works reviewed

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Date read: 1.26.10
Book from: Borrowed from Kakaner
Reviewer: Emera

Jeanne DuPrau - The City of Ember

“The city of Ember was made for us long ago by the Builders. It is the only light in the dark world. Beyond Ember, the darkness goes on forever in all directions.”

At the age of twelve, every child in Ember is assigned a job. Curious, bright-spirited Lina Mayfleet longs to be a messenger, but is instead assigned to dreary, dirty work in the underground Pipeworks. Doon Harrow, her classmate, is convinced that the sporadic blackouts of the great lamps of Ember – the only lights in a world of immeasurable darkness – forebode worse troubles for the city. He longs to investigate the enormous generator in the Pipeworks that provides the city with all of its power, so when he receives the job of messenger, he and Lina eagerly swap their assignments. As the blackouts increase in frequency and fear spreads among Ember’s citizens, Lina soon comes to share Doon’s suspicions that Ember is a dying city. Together the two embark on a search to uncover Ember’s origins, and to find a way to lead their people to the bright city that Lina is sure exists somewhere in the Unknown Regions beyond Ember.

I didn’t enjoy The City of Ember nearly as much as I thought I would, for all that it’s a rather endearing book. The characters and setting are warmly evoked, with detailed and frequently beautiful descriptions, and of course the concept is fantastic to begin with – Ember is one of those fictional realms you wish you could visit, and more often than not end up carrying around with you in your head after reading. (I imagined it looking like a less anarchic version of the city in the film La Cité des Enfants Perdus/The City of Lost Children, and would pay a large amount of imaginary money to run along its streets and peer into its shops.)

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Date read: 2.18.09
Book from: Personal collection
Reviewer: Emera

Ursula Vernon - Nurk
Nurk, a timid but sensible shrew, one day receives an urgent letter addressed to his famous grandmother Surka, the warrior, pirate queen, and general adventurer. Unfortunately, no one has seen Surka for seasons, and so Nurk packs Surka’s diary and some clean socks into his trusty snailboat, and heads off in search of adventure for the first time in his life. Dragonfly royalty in distress, perilous climes, and strange beasts aplenty await him.

I’ve been a huge fan of Ursula Vernon for years now, both of her vibrant, wildly imaginative artwork – she created the cover and interior illustrations for Nurk, of course – and of her equally weird and hilarious life and writing, as seen in her blog.

Nurk is her first mainstream published book, and is par for the Vernon course, combining a deeply practical, deeply likable hero (à la the protagonist of her long-running webcomic Digger, in which grandmother Surka is a character) with earthy wit, tooth-shattering cuteness, quick pacing, and occasional jolts of very enjoyable, very deeply creepy imagery. As a sampler: unripe salmon growing on trees; silent, voracious, cow-sized caterpillars…

Though for an adult reader, the plot is rather unmemorable (predictable twists, there-and-back-again structure), the individual elements are sufficiently weird and entertaining to make it worth the read. I do wish I knew some young persons of an age to be suitably gifted with it. Well, in a couple of years some of my cousins will be thereabouts, and in the meantime, it’s a quick, fun, slightly twisted adventure for readers of any age.

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Ursula Vernon

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